How a project runs

From pitch to delivery

  1. 01

    Visualise & quote

    We join early to help production visualise shots, find creative and financial solutions, and budget them.

  2. 02

    Build

    Assets, rigs and look development, tested with proofs of concept where it matters.

  3. 03

    Shots

    Animation, FX, lighting and compositing, run through our AYON pipeline.

  4. 04

    Review & deliver

    Dailies in our dedicated room, open client reviews, and delivery to spec.

End-to-end digital production for feature films, TV series and high-end commercials — plus art direction, directing and creative development.

We are a young team of mostly geeks, misfits in other areas and gamers united by the passion for cinema and visual effects, so cool stuff in general. This is why it was always important for us to be able to achieve a complete result, to know the workflows and be able to give life to digital elements or enhance existing ones. So whether we're talking of assets or characters which need to be remodeled, rigged and animated, making an environment limited only by imagination or making magic with different plates and expressions in compositing, these are all tools under our belt.

12 disciplines · one studio

Good visual effects start on the shooting day. Our VFX supervisors join you on set to make sure every shot that needs VFX is captured the way post-production will need it, so problems get solved while the camera is rolling, not months later in compositing.

What we do on set

  • Planning: we break down the script and storyboards with the director, DOP and production, and agree how each VFX shot will be filmed.
  • Shooting for VFX: green and blue screens, tracking markers, clean plates and element shoots, set up so they hold up in post.
  • Data capture: camera and lens data, HDRIs, reference photography and photogrammetry of sets and props.
  • Quick decisions: we advise in the moment on what to solve practically and what to leave for post, keeping the shooting day and the budget on track.

Everything we gather on set goes straight into our AYON pipeline, so your shots move into post without losing time or information.

A VFX supervisor who stays with your project from the first script read to the final delivery. We plan the visual effects with you, look after them through shooting and post, and make sure every shot lands on time, on budget and true to the director's vision.

What we take care of

  • Breakdown & budget: we go through the script, flag every VFX shot and suggest the most efficient way to achieve it, so the budget is realistic from day one.
  • Creative guidance: we work with the director and producers on the look of each sequence, using concepts, previs and proofs of concept where they help.
  • Shot management: we track every shot through our AYON pipeline and keep production informed about where things stand and what comes next.
  • Quality & delivery: regular reviews in our dailies room, consistent quality across the whole show, and delivery to the specs of your post house or platform.

Whether we deliver all the VFX ourselves or work alongside other vendors, you get one point of contact who knows every shot of your project.

 Whether you’re working on a feature film, a commercial, or a music video, our experience is here to guide you every step of the way.

Why Choose Us?

  • Expertise: We have a wealth of experience across various genres and formats.
  • Creativity: We push the boundaries of storytelling to create unique and compelling narratives.
  • Collaboration: We work closely with you to ensure your vision is realized on screen.
  • Professionalism: From pre-production to post-production, we handle every detail with the utmost care.

It often happens for full CG projects for us to be involved from the early stages. We do research, director’s and visual effects treatment and take care of the entire artistic process. This proves to be effective for clients for short films, commercials or proof of concepts since we can move quickly and take decisions on the spot, while keeping the client constantly updated. This allows us to test and explore, do previz, present ideas and get the most out of the story.

Our team has people trained in film, commercials or fine arts and they always help by giving constant feedback and visual reference on how things should be. Art Direction is about seeing the big picture and also knowing what decision one must take when the project starts to take off and how to go on when everything seems to be stuck.

When we are engaged from the very first steps of a project, we dedicate ourselves to finding optimal solutions in terms of story, budget, requirements and technical approach, whether we mean on set solutions or full CGI approach. We run tests and compare results with the client so that everyone gets a better feeling regarding the project.

In the development phase we explore moods, colours, character expression and quickly iterate ideas in order to find the elements which build-up the entire concept. Depending on the project, sometimes it is easier for us to quickly iterate, explore concepts and create variation directly in 3D.


Creating assets, cartoon or realistic, ready for production – modeling, texture, lookdev and rigging. From props to vehicles and characters. Creature pipeline is in development for now as we’re doing tests and in-house projects, including muscle simulation with Houdini, hair and complex rigging. We work with Houdini, Maya, Substance, Zbrush and Mari.

Creating 360 scans for characters or environments is always useful for digital doubles, references, or measurements. Having a 360-photogrammetry cage is a future plan for our studio to automate what now we’re doing manually, depending on the project and the requirements.

Inside our studio, we have a dynamic proof of concept department dedicated to bringing your wildest ideas to life in bite-sized animations. We specialize in crafting engaging 2-3 minute proof of concepts that act as powerful tools to help clients secure financing options with ease. From brainstorming sessions to script development and animation production, we're your trusted partners in shaping and refining these captivating concepts.

We bring a healthy dose of experience and a touch of humble confidence. Think of us as skillful puppeteers of the digital realm, bringing life and movement to virtual characters. We've honed our craft over time, ensuring our clients enjoy the benefits of our expertise. Your characters will dance, leap, and express themselves with a certain charm and finesse, even if we occasionally sneak in a playful chicken dance just for laughs.

We always excited to animate, from quirky characters to fantastical creatures. Whether you want a cartoony vibe or a touch of realism, we've got the skills to make your vision come alive. We're not afraid to get creative and bring fresh ideas to the table, starting from the early stages of the animation process. While we've had more fun with cartoons, we're always up for a challenge and ready to make any style work its magic.

The “boom” department is something new in our pipeline, so we’ve started with small FX which turned out to great results, giving us confidence to keep expanding the team and pipeline in this direction, especially with the adoption of Houdini.

StaticVFX can adapt to most rendering requirements, from cartoon to realistic shaders, lights and colours. Our in-house render farm with GPU processing units always helps us to stay on track.

  • We like to do lighting and rendering test from early beginning of a project,  even when we have just the models with no texture, as it helps us to better understand light and composition as things slowly assemble to the final forms. We do lighting in Maya and slowly implementing Houdini and Unreal into our pipeline as a scene assembly tool.
  • Rendering can take place on both CPU and GPU and we have a mixed farm with 50 GPU cards and 400+ Intel Xeon Processing cores. We’re rendering with V-ray, but we’re also familiar with Arnold.

One of our largest and most experienced departments, able to deliver dozens or hundreds of shots in a short time at good quality From cleanup and keying to CG integration or set extension, compositing has always been for us another tool for creative output and exploration

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