StaticVFX can adapt to most rendering requirements, from cartoon to realistic shaders, lights and colours. Our in-house render farm with GPU processing units always helps us to stay on track.
- We like to do lighting and rendering test from early beginning of a project, even when we have just the models with no texture, as it helps us to better understand light and composition as things slowly assemble to the final forms. We do lighting in Maya and slowly implementing Houdini and Unreal into our pipeline as a scene assembly tool.
- Rendering can take place on both CPU and GPU and we have a mixed farm with 50 GPU cards and 400+ Intel Xeon Processing cores. We’re rendering with V-ray, but we’re also familiar with Arnold.