Creating assets, cartoon or realistic, ready for production – modeling, texture, lookdev and rigging. From props to vehicles and characters. Creature pipeline is in development for now as we’re doing tests and in-house projects, including muscle simulation with Ziva, hair and complex rigging. We work with Maya, Substance, Zbrush and Mari.
Creating 360 scans for characters or environments is always useful for digital doubles, references, or measurements. Having a 360-photogrammetry cage is a future plan for our studio to automate what now we’re doing manually, depending on the project and the requirements.